The interactions and post-fight dialogue fit with the characters' personalities, but the real treat comes from the various environments. Some of the more devastating Tekken combos have been transformed into special super moves, so while most of the Tekken soul is there, it is a Street Fighter world.Īs in Capcom's other recent fighting titles, there's plenty of fan service. Even though the fighters retain their basic moves via the light- and medium-strength attacks, executing them is much different, and basic combos, such as King's multi-punch combo, can't be executed at all. In a way, the enhancements make the Tekken fighters feel like they belong. Some moves have an extra bit of flash while other fighters have suddenly gained projectiles, like Raven's throwing blade and Jin's distanced energy pulse. While Tekken is by no means a slow game, the fighters have been sped up a bit, and their moves have been tweaked. Since Tekken has always been a 3-D fighter, one wonders how well the characters and moves translate into the 2-D space. The game has a tag mechanic, but it falls more in line with Tekken Tag Tournament, where players can be swapped in and out, but the round ends once a player from either side is defeated. At its core, it is the classic Street Fighter formula, but there are Tekken elements at play. Combos can easily enter high single digits and low double digits, and the fighting takes place on a 2-D plane instead of a full 3-D environment. There's an emphasis on flashy special moves, complete with super meters that can execute Super Arts (special combos) and the six-button layout with light, medium and strong attacks for both punches and kicks. Since Street Fighter X Tekken is a Capcom-developed title, the fighting is more of a Street Fighter IV style than a Tekken style. This time, its partner is Namco, and the chosen franchise couldn't be any more different. After Street Fighter IV, fighting games have come back, and Capcom had the idea once again of pitting two different fighting franchises against each other. It was great until SNK filed for bankruptcy and the fighting game market cooled. Fantasy video game crossover fights started becoming reality in 2000, when rival companies Capcom and SNK put aside their differences to create games pitting Capcom and SNK characters against each other.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |